Flash Games

| Total Words: 763

Macromedia Flash arrived in 1996, and was initially designed to add animation and interactivity to otherwise largely media free websites. However, it wasn’t long before developers began to realise the potential of the software, and added functionality became available with each iteration.

In the beginning, the focus was more on animation, as primitive scripting allowed little in the way of interactivity. However, with the introduction of ActionScript in version 5, Flash became a strong platform for developing simple web-based games. This transition from basic animation and user interaction to full-blown scripting was a huge step for developers, and allowed sophisticated web-based applications and interactive games possible.

By 2001, Flash games began appearing on websites everywhere, and whilst early attempts were primitive and tended to focus on remakes of arcade classics such as Asteroids and Tempest, they remained highly popular amongst the online community. Despite their initial popularity, Flash games were known as little more than addictive time-fillers, perfect to whittle away ten minutes at work.

However, even with the basic tools in place,...

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