Second Life Is What You Make Of It

| Total Words: 1213

Second Life (SL) is a privately owned, partly subscription-based 3-D virtual world, introduced in 2003 by West Coast company Linden Lab. Users can visit this virtual world almost as if it were a real place via their home computer and an internet connection. Visitors can explore, meet and communicate with other people, learn skills that expand their gaming activities and develop more sophisticated social skills.

Technically, Second Life has the most in common in the gamming industry with Massively Multiplayer Online Role Playing Games, or MMORPGs. It differs in a number of significant ways from the typical MMO, though, so the term “virtual world” is ultimately a more accurate description. Depending on whom you ask there are over 1.2 million members; 200,000 users in any given month who are online 40 hours per week on an average.

Each player in Second Life creates an avatar, an onscreen representation that is their identity within the game world. Some players have multiple avatars; moreover, the appearance of an avatar can be easily changed. For these reasons, it’s a little difficult to determine how many active players there are.

The...

To view and download this full PLR article, you must be logged in. Registration is completely free. Once you create your account, you will be able to browse, search & downlod from our PLR articles database of over "1,57,897+" on 1,000's of niches and 200+ categories without paying a penny. Click here to signup...

** PLR to VIDEO: Create Awesome Videos From PLR Articles... FAST!...